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- /// <reference types="node" />
- import { Subprocess, SubprocessOptions, WhichOptions } from '@ionic/utils-subprocess';
- import { ChildProcess, SpawnOptions } from 'child_process';
- import { ILogger, IShell, IShellOutputOptions, IShellRunOptions, IShellSpawnOptions } from '../definitions';
- export interface ShellDeps {
- readonly log: ILogger;
- }
- export interface ShellOptions {
- readonly alterPath?: (p: string) => string;
- }
- export declare class Shell implements IShell {
- protected readonly e: ShellDeps;
- alterPath: (p: string) => string;
- constructor(e: ShellDeps, options?: ShellOptions);
- run(command: string, args: readonly string[], { stream, killOnExit, showCommand, showError, fatalOnNotFound, fatalOnError, truncateErrorOutput, ...crossSpawnOptions }: IShellRunOptions): Promise<void>;
- output(command: string, args: readonly string[], { fatalOnNotFound, fatalOnError, showError, showCommand, ...crossSpawnOptions }: IShellOutputOptions): Promise<string>;
- /**
- * When `child_process.spawn` isn't provided a full path to the command
- * binary, it behaves differently on Windows than other platforms. For
- * Windows, discover the full path to the binary, otherwise fallback to the
- * command provided.
- *
- * @see https://github.com/ionic-team/ionic-cli/issues/3563#issuecomment-425232005
- */
- resolveCommandPath(command: string, options: SpawnOptions): Promise<string>;
- which(command: string, { PATH }?: WhichOptions): Promise<string>;
- spawn(command: string, args: readonly string[], { showCommand, ...crossSpawnOptions }: IShellSpawnOptions): Promise<ChildProcess>;
- cmdinfo(command: string, args?: readonly string[]): Promise<string | undefined>;
- createSubprocess(command: string, args?: readonly string[], options?: SubprocessOptions): Promise<Subprocess>;
- protected prepareSpawnOptions(options: IShellSpawnOptions): void;
- }
- export declare function prependNodeModulesBinToPath(projectDir: string, p: string): string;
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