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@@ -0,0 +1,815 @@
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+import { Injectable } from '@angular/core';
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+import { Observable, of } from 'rxjs';
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+
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+// 灯光分析结果接口
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+export interface LightingAnalysisResult {
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+ lightSourceIdentification: LightSourceIdentification;
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+ illuminationAnalysis: IlluminationAnalysis;
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+ shadowAnalysis: ShadowAnalysis;
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+ ambientAnalysis: AmbientAnalysis;
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+ lightingRecommendations: string[];
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+}
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+
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+// 光源识别
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+export interface LightSourceIdentification {
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+ primarySources: Array<{
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+ type: 'natural' | 'artificial' | 'mixed';
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+ subtype: string; // 如:'sunlight', 'LED', 'fluorescent', 'incandescent', 'candle'
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+ position: {
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+ direction: 'top' | 'front' | 'back' | 'left' | 'right' | 'multiple';
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+ angle: number; // 0-360度
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+ distance: 'close' | 'medium' | 'far' | 'unknown';
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+ };
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+ intensity: number; // 0-100
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+ confidence: number; // 0-100
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+ }>;
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+ lightingSetup: {
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+ complexity: 'simple' | 'moderate' | 'complex' | 'professional';
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+ sourceCount: number;
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+ dominantSource: string;
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+ lightingStyle: 'dramatic' | 'soft' | 'even' | 'accent' | 'task' | 'ambient';
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+ };
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+}
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+
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+// 照明效果分析
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+export interface IlluminationAnalysis {
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+ brightness: {
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+ overall: number; // 0-100
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+ distribution: 'even' | 'uneven' | 'gradient' | 'spotty';
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+ dynamicRange: number; // 0-100
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+ exposure: 'underexposed' | 'well-exposed' | 'overexposed' | 'mixed';
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+ };
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+ contrast: {
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+ level: number; // 0-100
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+ type: 'low' | 'medium' | 'high' | 'extreme';
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+ areas: {
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+ highlights: number; // 0-100
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+ midtones: number; // 0-100
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+ shadows: number; // 0-100
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+ };
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+ };
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+ colorTemperature: {
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+ kelvin: number; // 色温值
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+ warmth: 'very-warm' | 'warm' | 'neutral' | 'cool' | 'very-cool';
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+ consistency: number; // 0-100
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+ mixedLighting: boolean;
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+ };
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+ lightQuality: {
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+ softness: number; // 0-100 (0=hard, 100=soft)
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+ diffusion: number; // 0-100
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+ directionality: number; // 0-100 (0=omnidirectional, 100=highly directional)
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+ evenness: number; // 0-100
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+ };
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+}
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+
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+// 阴影分析
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+export interface ShadowAnalysis {
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+ shadowPresence: {
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+ coverage: number; // 0-100
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+ intensity: number; // 0-100
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+ sharpness: 'very-soft' | 'soft' | 'medium' | 'sharp' | 'very-sharp';
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+ definition: number; // 0-100
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+ };
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+ shadowCharacteristics: {
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+ direction: string;
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+ length: 'short' | 'medium' | 'long' | 'varied';
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+ density: number; // 0-100
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+ falloff: 'gradual' | 'medium' | 'abrupt';
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+ };
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+ shadowTypes: Array<{
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+ type: 'cast' | 'form' | 'occlusion' | 'contact';
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+ prominence: number; // 0-100
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+ contribution: string;
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+ }>;
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+ dimensionalEffect: {
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+ depth: number; // 0-100
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+ volume: number; // 0-100
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+ threedimensionality: number; // 0-100
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+ };
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+}
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+
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+// 环境光分析
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+export interface AmbientAnalysis {
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+ ambientLevel: {
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+ strength: number; // 0-100
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+ uniformity: number; // 0-100
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+ contribution: number; // 0-100 (相对于直接光的贡献)
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+ };
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+ lightingMood: {
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+ primary: 'dramatic' | 'romantic' | 'energetic' | 'calm' | 'mysterious' | 'cheerful' | 'professional';
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+ intensity: number; // 0-100
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+ emotional_impact: string[];
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+ };
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+ atmosphericEffects: {
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+ haze: number; // 0-100
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+ glare: number; // 0-100
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+ reflections: number; // 0-100
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+ transparency: number; // 0-100
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+ };
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+ spatialPerception: {
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+ depth_enhancement: number; // 0-100
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+ space_definition: number; // 0-100
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+ focal_guidance: number; // 0-100
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+ };
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+}
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+
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+@Injectable({
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+ providedIn: 'root'
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+})
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+export class LightingAnalysisService {
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+
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+ constructor() { }
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+
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+ /**
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+ * 分析图片中的灯光效果
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+ * @param imageFile 图片文件
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+ */
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+ analyzeImageLighting(imageFile: File): Observable<LightingAnalysisResult> {
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+ return of(this.simulateLightingAnalysis(imageFile));
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+ }
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+
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+ /**
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+ * 分析URL图片的灯光效果
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+ * @param imageUrl 图片URL
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+ */
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+ analyzeLightingFromUrl(imageUrl: string): Observable<LightingAnalysisResult> {
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+ return of(this.simulateLightingAnalysisFromUrl(imageUrl));
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+ }
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+
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+ /**
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+ * 模拟灯光分析
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+ */
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+ private simulateLightingAnalysis(imageFile: File): LightingAnalysisResult {
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+ const fileName = imageFile.name.toLowerCase();
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+ return this.generateLightingAnalysis(fileName);
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+ }
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+
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+ private simulateLightingAnalysisFromUrl(imageUrl: string): LightingAnalysisResult {
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+ const urlLower = imageUrl.toLowerCase();
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+ return this.generateLightingAnalysis(urlLower);
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+ }
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+
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+ private generateLightingAnalysis(context: string): LightingAnalysisResult {
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+ const lightingType = this.inferLightingType(context);
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+
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+ return {
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+ lightSourceIdentification: this.generateLightSourceIdentification(lightingType, context),
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+ illuminationAnalysis: this.generateIlluminationAnalysis(lightingType, context),
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+ shadowAnalysis: this.generateShadowAnalysis(lightingType, context),
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+ ambientAnalysis: this.generateAmbientAnalysis(lightingType, context),
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+ lightingRecommendations: this.generateLightingRecommendations(lightingType, context)
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+ };
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+ }
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+
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+ private inferLightingType(context: string): string {
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+ if (context.includes('natural') || context.includes('sun') || context.includes('daylight')) return 'natural';
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+ if (context.includes('artificial') || context.includes('led') || context.includes('lamp')) return 'artificial';
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+ if (context.includes('dramatic') || context.includes('shadow')) return 'dramatic';
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+ if (context.includes('soft') || context.includes('diffuse')) return 'soft';
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+ if (context.includes('bright') || context.includes('high')) return 'bright';
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+ if (context.includes('dim') || context.includes('low')) return 'dim';
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+ if (context.includes('warm')) return 'warm';
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+ if (context.includes('cool')) return 'cool';
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+ return 'mixed'; // 默认混合光源
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+ }
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+
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+ private generateLightSourceIdentification(lightingType: string, context: string): LightSourceIdentification {
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+ const isNatural = lightingType === 'natural' || context.includes('outdoor');
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+ const isComplex = context.includes('complex') || context.includes('multiple');
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+
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+ return {
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+ primarySources: this.generatePrimarySources(lightingType, isNatural, isComplex),
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+ lightingSetup: {
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+ complexity: isComplex ? 'complex' : this.getLightingComplexity(lightingType),
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+ sourceCount: isComplex ? 3 + Math.floor(Math.random() * 3) : this.getSourceCount(lightingType),
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+ dominantSource: this.getDominantSource(lightingType, isNatural),
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+ lightingStyle: this.getLightingStyle(lightingType)
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+ }
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+ };
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+ }
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+
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+ private generatePrimarySources(lightingType: string, isNatural: boolean, isComplex: boolean): any[] {
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+ const sources = [];
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+
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+ if (isNatural) {
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+ sources.push({
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+ type: 'natural',
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+ subtype: 'sunlight',
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+ position: {
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+ direction: 'top',
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+ angle: 45 + Math.random() * 90,
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+ distance: 'far'
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+ },
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+ intensity: 70 + Math.random() * 25,
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+ confidence: 85 + Math.random() * 10
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+ });
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+ } else {
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+ sources.push({
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+ type: 'artificial',
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+ subtype: this.getArtificialSubtype(lightingType),
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+ position: {
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+ direction: this.getLightDirection(lightingType),
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+ angle: Math.random() * 360,
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+ distance: this.getLightDistance(lightingType)
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+ },
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+ intensity: this.getLightIntensity(lightingType),
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+ confidence: 80 + Math.random() * 15
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+ });
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+ }
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+
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+ if (isComplex) {
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+ // 添加辅助光源
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+ sources.push({
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+ type: 'artificial',
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+ subtype: 'LED',
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+ position: {
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+ direction: 'front',
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+ angle: 30 + Math.random() * 60,
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+ distance: 'medium'
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+ },
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+ intensity: 40 + Math.random() * 30,
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+ confidence: 70 + Math.random() * 20
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+ });
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+ }
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+
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+ return sources;
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+ }
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+
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+ private generateIlluminationAnalysis(lightingType: string, context: string): IlluminationAnalysis {
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+ const isBright = lightingType === 'bright' || context.includes('bright');
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+ const isDim = lightingType === 'dim' || context.includes('dim');
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+ const isWarm = lightingType === 'warm' || context.includes('warm');
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+ const isCool = lightingType === 'cool' || context.includes('cool');
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+
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+ return {
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+ brightness: {
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+ overall: this.getBrightnessLevel(lightingType, isBright, isDim),
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+ distribution: this.getBrightnessDistribution(lightingType),
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+ dynamicRange: this.getDynamicRange(lightingType),
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+ exposure: this.getExposureLevel(lightingType, isBright, isDim)
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+ },
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+ contrast: {
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+ level: this.getContrastLevel(lightingType),
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+ type: this.getContrastType(lightingType),
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+ areas: {
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+ highlights: this.getHighlights(lightingType),
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+ midtones: this.getMidtones(lightingType),
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+ shadows: this.getShadowsLevel(lightingType)
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+ }
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+ },
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+ colorTemperature: {
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+ kelvin: this.getColorTemperature(lightingType, isWarm, isCool),
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+ warmth: this.getWarmthLevel(lightingType, isWarm, isCool),
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+ consistency: this.getTemperatureConsistency(lightingType),
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+ mixedLighting: lightingType === 'mixed' || context.includes('mixed')
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+ },
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+ lightQuality: {
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+ softness: this.getLightSoftness(lightingType),
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+ diffusion: this.getLightDiffusion(lightingType),
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+ directionality: this.getLightDirectionality(lightingType),
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+ evenness: this.getLightEvenness(lightingType)
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+ }
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+ };
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+ }
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+
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+ private generateShadowAnalysis(lightingType: string, context: string): ShadowAnalysis {
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+ const isDramatic = lightingType === 'dramatic' || context.includes('dramatic');
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+ const isSoft = lightingType === 'soft' || context.includes('soft');
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+
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+ return {
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+ shadowPresence: {
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+ coverage: this.getShadowCoverage(lightingType, isDramatic),
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+ intensity: this.getShadowIntensity(lightingType, isDramatic),
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+ sharpness: this.getShadowSharpness(lightingType, isSoft),
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+ definition: this.getShadowDefinition(lightingType)
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+ },
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+ shadowCharacteristics: {
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+ direction: this.getShadowDirection(lightingType),
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+ length: this.getShadowLength(lightingType),
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+ density: this.getShadowDensity(lightingType),
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+ falloff: this.getShadowFalloff(lightingType, isSoft)
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+ },
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+ shadowTypes: this.getShadowTypes(lightingType),
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+ dimensionalEffect: {
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+ depth: this.getDepthEffect(lightingType, isDramatic),
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+ volume: this.getVolumeEffect(lightingType),
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+ threedimensionality: this.get3DEffect(lightingType, isDramatic)
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+ }
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+ };
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+ }
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+
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+ private generateAmbientAnalysis(lightingType: string, context: string): AmbientAnalysis {
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+ return {
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+ ambientLevel: {
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+ strength: this.getAmbientStrength(lightingType),
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+ uniformity: this.getAmbientUniformity(lightingType),
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+ contribution: this.getAmbientContribution(lightingType)
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+ },
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+ lightingMood: {
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+ primary: this.getLightingMood(lightingType, context),
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+ intensity: this.getMoodIntensity(lightingType),
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+ emotional_impact: this.getEmotionalImpact(lightingType, context)
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+ },
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+ atmosphericEffects: {
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+ haze: this.getHazeLevel(lightingType, context),
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+ glare: this.getGlareLevel(lightingType),
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+ reflections: this.getReflectionLevel(lightingType, context),
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+ transparency: this.getTransparencyLevel(lightingType)
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+ },
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+ spatialPerception: {
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+ depth_enhancement: this.getDepthEnhancement(lightingType),
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+ space_definition: this.getSpaceDefinition(lightingType),
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+ focal_guidance: this.getFocalGuidance(lightingType)
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+ }
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+ };
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+ }
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+
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+ private generateLightingRecommendations(lightingType: string, context: string): string[] {
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+ const recommendations = [];
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+
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+ // 基于光照类型的建议
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+ switch (lightingType) {
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+ case 'natural':
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+ recommendations.push('充分利用自然光的方向性和时间变化');
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+ recommendations.push('考虑添加辅助人工光源平衡光照');
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+ break;
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+ case 'artificial':
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+ recommendations.push('注意人工光源的色温一致性');
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+ recommendations.push('避免过度依赖单一光源');
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+ break;
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+ case 'dramatic':
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+ recommendations.push('保持强烈的明暗对比效果');
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+ recommendations.push('注意阴影的艺术表现力');
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+ break;
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+ case 'soft':
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+ recommendations.push('维持柔和均匀的光照效果');
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+ recommendations.push('避免产生过强的阴影');
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+ break;
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+ case 'bright':
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+ recommendations.push('控制过度曝光的风险');
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+ recommendations.push('注意高光区域的细节保留');
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+ break;
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+ case 'dim':
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+ recommendations.push('增强关键区域的照明');
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+ recommendations.push('注意暗部细节的可见性');
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+ break;
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+ }
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+
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+ // 基于上下文的建议
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+ if (context.includes('interior')) {
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+ recommendations.push('考虑室内空间的光照层次');
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+ recommendations.push('注意光照对材质表现的影响');
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+ }
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+ if (context.includes('portrait')) {
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+ recommendations.push('优化面部光照的均匀性');
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+ recommendations.push('避免产生不利的阴影');
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+ }
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+ if (context.includes('product')) {
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+ recommendations.push('确保产品细节的清晰展示');
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+ recommendations.push('避免反光和眩光问题');
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+ }
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+
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+ return recommendations.length > 0 ? recommendations : ['保持光照设计的整体协调性'];
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+ }
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+
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+ // 辅助方法实现
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+ private getLightingComplexity(lightingType: string): 'simple' | 'moderate' | 'complex' | 'professional' {
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+ const complexities: { [key: string]: 'simple' | 'moderate' | 'complex' | 'professional' } = {
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+ natural: 'simple', artificial: 'moderate', dramatic: 'complex',
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+ soft: 'moderate', bright: 'simple', dim: 'moderate',
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+ warm: 'simple', cool: 'simple', mixed: 'complex'
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+ };
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+ return complexities[lightingType] || 'moderate';
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+ }
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+
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+ private getSourceCount(lightingType: string): number {
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+ const counts: { [key: string]: number } = {
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+ natural: 1, artificial: 2, dramatic: 3, soft: 2,
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|
|
+ bright: 1, dim: 2, warm: 1, cool: 1, mixed: 3
|
|
|
+ };
|
|
|
+ return counts[lightingType] || 2;
|
|
|
+ }
|
|
|
+
|
|
|
+ private getDominantSource(lightingType: string, isNatural: boolean): string {
|
|
|
+ if (isNatural) return 'sunlight';
|
|
|
+ const sources: { [key: string]: string } = {
|
|
|
+ artificial: 'LED', dramatic: 'spotlight', soft: 'softbox',
|
|
|
+ bright: 'floodlight', dim: 'ambient', warm: 'incandescent',
|
|
|
+ cool: 'fluorescent', mixed: 'multiple'
|
|
|
+ };
|
|
|
+ return sources[lightingType] || 'LED';
|
|
|
+ }
|
|
|
+
|
|
|
+ private getLightingStyle(lightingType: string): 'dramatic' | 'soft' | 'even' | 'accent' | 'task' | 'ambient' {
|
|
|
+ const styles: { [key: string]: 'dramatic' | 'soft' | 'even' | 'accent' | 'task' | 'ambient' } = {
|
|
|
+ natural: 'even', artificial: 'task', dramatic: 'dramatic',
|
|
|
+ soft: 'soft', bright: 'even', dim: 'ambient',
|
|
|
+ warm: 'ambient', cool: 'task', mixed: 'accent'
|
|
|
+ };
|
|
|
+ return styles[lightingType] || 'even';
|
|
|
+ }
|
|
|
+
|
|
|
+ private getArtificialSubtype(lightingType: string): string {
|
|
|
+ const subtypes: { [key: string]: string } = {
|
|
|
+ artificial: 'LED', dramatic: 'spotlight', soft: 'softbox',
|
|
|
+ bright: 'floodlight', dim: 'ambient', warm: 'incandescent',
|
|
|
+ cool: 'fluorescent', mixed: 'LED'
|
|
|
+ };
|
|
|
+ return subtypes[lightingType] || 'LED';
|
|
|
+ }
|
|
|
+
|
|
|
+ private getLightDirection(lightingType: string): 'top' | 'front' | 'back' | 'left' | 'right' | 'multiple' {
|
|
|
+ const directions: { [key: string]: 'top' | 'front' | 'back' | 'left' | 'right' | 'multiple' } = {
|
|
|
+ natural: 'top', artificial: 'front', dramatic: 'left',
|
|
|
+ soft: 'front', bright: 'top', dim: 'multiple',
|
|
|
+ warm: 'front', cool: 'top', mixed: 'multiple'
|
|
|
+ };
|
|
|
+ return directions[lightingType] || 'front';
|
|
|
+ }
|
|
|
+
|
|
|
+ private getLightDistance(lightingType: string): 'close' | 'medium' | 'far' | 'unknown' {
|
|
|
+ const distances: { [key: string]: 'close' | 'medium' | 'far' | 'unknown' } = {
|
|
|
+ natural: 'far', artificial: 'medium', dramatic: 'close',
|
|
|
+ soft: 'medium', bright: 'far', dim: 'close',
|
|
|
+ warm: 'close', cool: 'medium', mixed: 'medium'
|
|
|
+ };
|
|
|
+ return distances[lightingType] || 'medium';
|
|
|
+ }
|
|
|
+
|
|
|
+ private getLightIntensity(lightingType: string): number {
|
|
|
+ const intensities: { [key: string]: number } = {
|
|
|
+ natural: 80, artificial: 70, dramatic: 85, soft: 60,
|
|
|
+ bright: 90, dim: 30, warm: 65, cool: 75, mixed: 70
|
|
|
+ };
|
|
|
+ return (intensities[lightingType] || 70) + Math.random() * 15;
|
|
|
+ }
|
|
|
+
|
|
|
+ private getBrightnessLevel(lightingType: string, isBright: boolean, isDim: boolean): number {
|
|
|
+ if (isBright) return 80 + Math.random() * 15;
|
|
|
+ if (isDim) return 20 + Math.random() * 20;
|
|
|
+
|
|
|
+ const levels: { [key: string]: number } = {
|
|
|
+ natural: 75, artificial: 65, dramatic: 60, soft: 70,
|
|
|
+ warm: 60, cool: 70, mixed: 65
|
|
|
+ };
|
|
|
+ return (levels[lightingType] || 65) + Math.random() * 15;
|
|
|
+ }
|
|
|
+
|
|
|
+ private getBrightnessDistribution(lightingType: string): 'even' | 'uneven' | 'gradient' | 'spotty' {
|
|
|
+ const distributions: { [key: string]: 'even' | 'uneven' | 'gradient' | 'spotty' } = {
|
|
|
+ natural: 'gradient', artificial: 'even', dramatic: 'uneven',
|
|
|
+ soft: 'even', bright: 'even', dim: 'uneven',
|
|
|
+ warm: 'gradient', cool: 'even', mixed: 'spotty'
|
|
|
+ };
|
|
|
+ return distributions[lightingType] || 'even';
|
|
|
+ }
|
|
|
+
|
|
|
+ private getDynamicRange(lightingType: string): number {
|
|
|
+ const ranges: { [key: string]: number } = {
|
|
|
+ natural: 85, artificial: 70, dramatic: 90, soft: 60,
|
|
|
+ bright: 75, dim: 80, warm: 70, cool: 75, mixed: 85
|
|
|
+ };
|
|
|
+ return (ranges[lightingType] || 75) + Math.random() * 10;
|
|
|
+ }
|
|
|
+
|
|
|
+ private getExposureLevel(lightingType: string, isBright: boolean, isDim: boolean): 'underexposed' | 'well-exposed' | 'overexposed' | 'mixed' {
|
|
|
+ if (isBright) return 'overexposed';
|
|
|
+ if (isDim) return 'underexposed';
|
|
|
+
|
|
|
+ const exposures: { [key: string]: 'underexposed' | 'well-exposed' | 'overexposed' | 'mixed' } = {
|
|
|
+ natural: 'well-exposed', artificial: 'well-exposed', dramatic: 'mixed',
|
|
|
+ soft: 'well-exposed', warm: 'well-exposed', cool: 'well-exposed', mixed: 'mixed'
|
|
|
+ };
|
|
|
+ return exposures[lightingType] || 'well-exposed';
|
|
|
+ }
|
|
|
+
|
|
|
+ private getContrastLevel(lightingType: string): number {
|
|
|
+ const contrasts: { [key: string]: number } = {
|
|
|
+ natural: 70, artificial: 60, dramatic: 90, soft: 40,
|
|
|
+ bright: 65, dim: 75, warm: 55, cool: 65, mixed: 80
|
|
|
+ };
|
|
|
+ return (contrasts[lightingType] || 65) + Math.random() * 15;
|
|
|
+ }
|
|
|
+
|
|
|
+ private getContrastType(lightingType: string): 'low' | 'medium' | 'high' | 'extreme' {
|
|
|
+ const types: { [key: string]: 'low' | 'medium' | 'high' | 'extreme' } = {
|
|
|
+ natural: 'medium', artificial: 'medium', dramatic: 'extreme',
|
|
|
+ soft: 'low', bright: 'medium', dim: 'high',
|
|
|
+ warm: 'low', cool: 'medium', mixed: 'high'
|
|
|
+ };
|
|
|
+ return types[lightingType] || 'medium';
|
|
|
+ }
|
|
|
+
|
|
|
+ private getHighlights(lightingType: string): number {
|
|
|
+ const highlights: { [key: string]: number } = {
|
|
|
+ natural: 80, artificial: 70, dramatic: 85, soft: 60,
|
|
|
+ bright: 90, dim: 40, warm: 65, cool: 75, mixed: 75
|
|
|
+ };
|
|
|
+ return (highlights[lightingType] || 70) + Math.random() * 15;
|
|
|
+ }
|
|
|
+
|
|
|
+ private getMidtones(lightingType: string): number {
|
|
|
+ const midtones: { [key: string]: number } = {
|
|
|
+ natural: 60, artificial: 65, dramatic: 50, soft: 70,
|
|
|
+ bright: 55, dim: 45, warm: 65, cool: 60, mixed: 60
|
|
|
+ };
|
|
|
+ return (midtones[lightingType] || 60) + Math.random() * 15;
|
|
|
+ }
|
|
|
+
|
|
|
+ private getShadowsLevel(lightingType: string): number {
|
|
|
+ const shadows: { [key: string]: number } = {
|
|
|
+ natural: 40, artificial: 45, dramatic: 20, soft: 55,
|
|
|
+ bright: 35, dim: 65, warm: 50, cool: 40, mixed: 45
|
|
|
+ };
|
|
|
+ return (shadows[lightingType] || 45) + Math.random() * 15;
|
|
|
+ }
|
|
|
+
|
|
|
+ private getColorTemperature(lightingType: string, isWarm: boolean, isCool: boolean): number {
|
|
|
+ if (isWarm) return 2700 + Math.random() * 500;
|
|
|
+ if (isCool) return 5500 + Math.random() * 1000;
|
|
|
+
|
|
|
+ const temperatures: { [key: string]: number } = {
|
|
|
+ natural: 5500, artificial: 4000, dramatic: 3200,
|
|
|
+ soft: 4500, bright: 5000, dim: 3000, mixed: 4200
|
|
|
+ };
|
|
|
+ return temperatures[lightingType] || 4000;
|
|
|
+ }
|
|
|
+
|
|
|
+ private getWarmthLevel(lightingType: string, isWarm: boolean, isCool: boolean): 'very-warm' | 'warm' | 'neutral' | 'cool' | 'very-cool' {
|
|
|
+ if (isWarm) return 'warm';
|
|
|
+ if (isCool) return 'cool';
|
|
|
+
|
|
|
+ const warmths: { [key: string]: 'very-warm' | 'warm' | 'neutral' | 'cool' | 'very-cool' } = {
|
|
|
+ natural: 'neutral', artificial: 'neutral', dramatic: 'warm',
|
|
|
+ soft: 'warm', bright: 'cool', dim: 'warm', mixed: 'neutral'
|
|
|
+ };
|
|
|
+ return warmths[lightingType] || 'neutral';
|
|
|
+ }
|
|
|
+
|
|
|
+ private getTemperatureConsistency(lightingType: string): number {
|
|
|
+ const consistencies: { [key: string]: number } = {
|
|
|
+ natural: 90, artificial: 85, dramatic: 70, soft: 80,
|
|
|
+ bright: 85, dim: 75, warm: 90, cool: 85, mixed: 60
|
|
|
+ };
|
|
|
+ return (consistencies[lightingType] || 80) + Math.random() * 10;
|
|
|
+ }
|
|
|
+
|
|
|
+ private getLightSoftness(lightingType: string): number {
|
|
|
+ const softnesses: { [key: string]: number } = {
|
|
|
+ natural: 70, artificial: 60, dramatic: 30, soft: 90,
|
|
|
+ bright: 50, dim: 80, warm: 75, cool: 55, mixed: 65
|
|
|
+ };
|
|
|
+ return (softnesses[lightingType] || 65) + Math.random() * 15;
|
|
|
+ }
|
|
|
+
|
|
|
+ private getLightDiffusion(lightingType: string): number {
|
|
|
+ const diffusions: { [key: string]: number } = {
|
|
|
+ natural: 75, artificial: 65, dramatic: 40, soft: 85,
|
|
|
+ bright: 60, dim: 70, warm: 70, cool: 60, mixed: 70
|
|
|
+ };
|
|
|
+ return (diffusions[lightingType] || 65) + Math.random() * 15;
|
|
|
+ }
|
|
|
+
|
|
|
+ private getLightDirectionality(lightingType: string): number {
|
|
|
+ const directionalities: { [key: string]: number } = {
|
|
|
+ natural: 80, artificial: 70, dramatic: 90, soft: 40,
|
|
|
+ bright: 75, dim: 50, warm: 60, cool: 70, mixed: 60
|
|
|
+ };
|
|
|
+ return (directionalities[lightingType] || 65) + Math.random() * 15;
|
|
|
+ }
|
|
|
+
|
|
|
+ private getLightEvenness(lightingType: string): number {
|
|
|
+ const evennesses: { [key: string]: number } = {
|
|
|
+ natural: 60, artificial: 75, dramatic: 30, soft: 85,
|
|
|
+ bright: 80, dim: 50, warm: 70, cool: 75, mixed: 55
|
|
|
+ };
|
|
|
+ return (evennesses[lightingType] || 65) + Math.random() * 15;
|
|
|
+ }
|
|
|
+
|
|
|
+ private getShadowCoverage(lightingType: string, isDramatic: boolean): number {
|
|
|
+ if (isDramatic) return 60 + Math.random() * 30;
|
|
|
+
|
|
|
+ const coverages: { [key: string]: number } = {
|
|
|
+ natural: 50, artificial: 40, soft: 25, bright: 30,
|
|
|
+ dim: 70, warm: 45, cool: 35, mixed: 50
|
|
|
+ };
|
|
|
+ return (coverages[lightingType] || 45) + Math.random() * 20;
|
|
|
+ }
|
|
|
+
|
|
|
+ private getShadowIntensity(lightingType: string, isDramatic: boolean): number {
|
|
|
+ if (isDramatic) return 75 + Math.random() * 20;
|
|
|
+
|
|
|
+ const intensities: { [key: string]: number } = {
|
|
|
+ natural: 60, artificial: 50, soft: 30, bright: 45,
|
|
|
+ dim: 65, warm: 40, cool: 55, mixed: 55
|
|
|
+ };
|
|
|
+ return (intensities[lightingType] || 50) + Math.random() * 20;
|
|
|
+ }
|
|
|
+
|
|
|
+ private getShadowSharpness(lightingType: string, isSoft: boolean): 'very-soft' | 'soft' | 'medium' | 'sharp' | 'very-sharp' {
|
|
|
+ if (isSoft) return 'soft';
|
|
|
+
|
|
|
+ const sharpnesses: { [key: string]: 'very-soft' | 'soft' | 'medium' | 'sharp' | 'very-sharp' } = {
|
|
|
+ natural: 'medium', artificial: 'medium', dramatic: 'sharp',
|
|
|
+ bright: 'sharp', dim: 'soft', warm: 'soft', cool: 'medium', mixed: 'medium'
|
|
|
+ };
|
|
|
+ return sharpnesses[lightingType] || 'medium';
|
|
|
+ }
|
|
|
+
|
|
|
+ private getShadowDefinition(lightingType: string): number {
|
|
|
+ const definitions: { [key: string]: number } = {
|
|
|
+ natural: 70, artificial: 65, dramatic: 85, soft: 40,
|
|
|
+ bright: 75, dim: 55, warm: 50, cool: 70, mixed: 60
|
|
|
+ };
|
|
|
+ return (definitions[lightingType] || 60) + Math.random() * 15;
|
|
|
+ }
|
|
|
+
|
|
|
+ private getShadowDirection(lightingType: string): string {
|
|
|
+ const directions = ['左下', '右下', '正下', '左侧', '右侧', '多方向'];
|
|
|
+ return directions[Math.floor(Math.random() * directions.length)];
|
|
|
+ }
|
|
|
+
|
|
|
+ private getShadowLength(lightingType: string): 'short' | 'medium' | 'long' | 'varied' {
|
|
|
+ const lengths: { [key: string]: 'short' | 'medium' | 'long' | 'varied' } = {
|
|
|
+ natural: 'medium', artificial: 'short', dramatic: 'long',
|
|
|
+ soft: 'short', bright: 'short', dim: 'medium',
|
|
|
+ warm: 'medium', cool: 'short', mixed: 'varied'
|
|
|
+ };
|
|
|
+ return lengths[lightingType] || 'medium';
|
|
|
+ }
|
|
|
+
|
|
|
+ private getShadowDensity(lightingType: string): number {
|
|
|
+ const densities: { [key: string]: number } = {
|
|
|
+ natural: 60, artificial: 55, dramatic: 80, soft: 35,
|
|
|
+ bright: 45, dim: 70, warm: 50, cool: 60, mixed: 60
|
|
|
+ };
|
|
|
+ return (densities[lightingType] || 55) + Math.random() * 20;
|
|
|
+ }
|
|
|
+
|
|
|
+ private getShadowFalloff(lightingType: string, isSoft: boolean): 'gradual' | 'medium' | 'abrupt' {
|
|
|
+ if (isSoft) return 'gradual';
|
|
|
+
|
|
|
+ const falloffs: { [key: string]: 'gradual' | 'medium' | 'abrupt' } = {
|
|
|
+ natural: 'gradual', artificial: 'medium', dramatic: 'abrupt',
|
|
|
+ bright: 'medium', dim: 'gradual', warm: 'gradual',
|
|
|
+ cool: 'medium', mixed: 'medium'
|
|
|
+ };
|
|
|
+ return falloffs[lightingType] || 'medium';
|
|
|
+ }
|
|
|
+
|
|
|
+ private getShadowTypes(lightingType: string): Array<{type: 'cast' | 'form' | 'occlusion' | 'contact', prominence: number, contribution: string}> {
|
|
|
+ const types: Array<{type: 'cast' | 'form' | 'occlusion' | 'contact', prominence: number, contribution: string}> = [
|
|
|
+ { type: 'cast', prominence: 70 + Math.random() * 25, contribution: '主要阴影效果' },
|
|
|
+ { type: 'form', prominence: 50 + Math.random() * 30, contribution: '形体塑造' }
|
|
|
+ ];
|
|
|
+
|
|
|
+ if (lightingType === 'dramatic') {
|
|
|
+ types.push({ type: 'occlusion', prominence: 60 + Math.random() * 30, contribution: '遮挡阴影' });
|
|
|
+ }
|
|
|
+
|
|
|
+ types.push({ type: 'contact', prominence: 40 + Math.random() * 20, contribution: '接触阴影' });
|
|
|
+
|
|
|
+ return types;
|
|
|
+ }
|
|
|
+
|
|
|
+ private getDepthEffect(lightingType: string, isDramatic: boolean): number {
|
|
|
+ if (isDramatic) return 80 + Math.random() * 15;
|
|
|
+
|
|
|
+ const depths: { [key: string]: number } = {
|
|
|
+ natural: 70, artificial: 60, soft: 45, bright: 55,
|
|
|
+ dim: 75, warm: 60, cool: 65, mixed: 65
|
|
|
+ };
|
|
|
+ return (depths[lightingType] || 60) + Math.random() * 20;
|
|
|
+ }
|
|
|
+
|
|
|
+ private getVolumeEffect(lightingType: string): number {
|
|
|
+ const volumes: { [key: string]: number } = {
|
|
|
+ natural: 65, artificial: 55, dramatic: 85, soft: 40,
|
|
|
+ bright: 50, dim: 70, warm: 55, cool: 60, mixed: 60
|
|
|
+ };
|
|
|
+ return (volumes[lightingType] || 60) + Math.random() * 20;
|
|
|
+ }
|
|
|
+
|
|
|
+ private get3DEffect(lightingType: string, isDramatic: boolean): number {
|
|
|
+ if (isDramatic) return 85 + Math.random() * 10;
|
|
|
+
|
|
|
+ const effects: { [key: string]: number } = {
|
|
|
+ natural: 75, artificial: 65, soft: 45, bright: 60,
|
|
|
+ dim: 70, warm: 60, cool: 70, mixed: 70
|
|
|
+ };
|
|
|
+ return (effects[lightingType] || 65) + Math.random() * 20;
|
|
|
+ }
|
|
|
+
|
|
|
+ private getAmbientStrength(lightingType: string): number {
|
|
|
+ const strengths: { [key: string]: number } = {
|
|
|
+ natural: 70, artificial: 60, dramatic: 40, soft: 80,
|
|
|
+ bright: 65, dim: 85, warm: 75, cool: 55, mixed: 65
|
|
|
+ };
|
|
|
+ return (strengths[lightingType] || 65) + Math.random() * 15;
|
|
|
+ }
|
|
|
+
|
|
|
+ private getAmbientUniformity(lightingType: string): number {
|
|
|
+ const uniformities: { [key: string]: number } = {
|
|
|
+ natural: 60, artificial: 75, dramatic: 30, soft: 85,
|
|
|
+ bright: 70, dim: 50, warm: 70, cool: 75, mixed: 55
|
|
|
+ };
|
|
|
+ return (uniformities[lightingType] || 65) + Math.random() * 15;
|
|
|
+ }
|
|
|
+
|
|
|
+ private getAmbientContribution(lightingType: string): number {
|
|
|
+ const contributions: { [key: string]: number } = {
|
|
|
+ natural: 40, artificial: 50, dramatic: 25, soft: 70,
|
|
|
+ bright: 35, dim: 80, warm: 60, cool: 45, mixed: 55
|
|
|
+ };
|
|
|
+ return (contributions[lightingType] || 50) + Math.random() * 20;
|
|
|
+ }
|
|
|
+
|
|
|
+ private getLightingMood(lightingType: string, context: string): 'dramatic' | 'romantic' | 'energetic' | 'calm' | 'mysterious' | 'cheerful' | 'professional' {
|
|
|
+ if (context.includes('romantic')) return 'romantic';
|
|
|
+ if (context.includes('energetic')) return 'energetic';
|
|
|
+ if (context.includes('calm')) return 'calm';
|
|
|
+ if (context.includes('mysterious')) return 'mysterious';
|
|
|
+ if (context.includes('cheerful')) return 'cheerful';
|
|
|
+ if (context.includes('professional')) return 'professional';
|
|
|
+
|
|
|
+ const moods: { [key: string]: 'dramatic' | 'romantic' | 'energetic' | 'calm' | 'mysterious' | 'cheerful' | 'professional' } = {
|
|
|
+ natural: 'cheerful', artificial: 'professional', dramatic: 'dramatic',
|
|
|
+ soft: 'romantic', bright: 'energetic', dim: 'mysterious',
|
|
|
+ warm: 'calm', cool: 'professional', mixed: 'energetic'
|
|
|
+ };
|
|
|
+ return moods[lightingType] || 'calm';
|
|
|
+ }
|
|
|
+
|
|
|
+ private getMoodIntensity(lightingType: string): number {
|
|
|
+ const intensities: { [key: string]: number } = {
|
|
|
+ natural: 70, artificial: 60, dramatic: 90, soft: 75,
|
|
|
+ bright: 80, dim: 85, warm: 70, cool: 65, mixed: 75
|
|
|
+ };
|
|
|
+ return (intensities[lightingType] || 70) + Math.random() * 15;
|
|
|
+ }
|
|
|
+
|
|
|
+ private getEmotionalImpact(lightingType: string, context: string): string[] {
|
|
|
+ const impacts: { [key: string]: string[] } = {
|
|
|
+ natural: ['自然', '舒适', '健康'],
|
|
|
+ artificial: ['现代', '功能性', '可控'],
|
|
|
+ dramatic: ['戏剧性', '强烈', '艺术感'],
|
|
|
+ soft: ['温柔', '浪漫', '舒缓'],
|
|
|
+ bright: ['活力', '清晰', '积极'],
|
|
|
+ dim: ['神秘', '私密', '放松'],
|
|
|
+ warm: ['温暖', '舒适', '亲密'],
|
|
|
+ cool: ['清爽', '专业', '现代'],
|
|
|
+ mixed: ['丰富', '层次', '复杂']
|
|
|
+ };
|
|
|
+ return impacts[lightingType] || ['平衡', '和谐'];
|
|
|
+ }
|
|
|
+
|
|
|
+ private getHazeLevel(lightingType: string, context: string): number {
|
|
|
+ const base = context.includes('haze') || context.includes('fog') ? 60 : 20;
|
|
|
+ return base + Math.random() * 30;
|
|
|
+ }
|
|
|
+
|
|
|
+ private getGlareLevel(lightingType: string): number {
|
|
|
+ const glares: { [key: string]: number } = {
|
|
|
+ natural: 30, artificial: 25, dramatic: 40, soft: 10,
|
|
|
+ bright: 60, dim: 5, warm: 15, cool: 35, mixed: 30
|
|
|
+ };
|
|
|
+ return (glares[lightingType] || 25) + Math.random() * 20;
|
|
|
+ }
|
|
|
+
|
|
|
+ private getReflectionLevel(lightingType: string, context: string): number {
|
|
|
+ const base = context.includes('reflection') || context.includes('mirror') ? 70 : 30;
|
|
|
+ return base + Math.random() * 25;
|
|
|
+ }
|
|
|
+
|
|
|
+ private getTransparencyLevel(lightingType: string): number {
|
|
|
+ const transparencies: { [key: string]: number } = {
|
|
|
+ natural: 85, artificial: 75, dramatic: 60, soft: 80,
|
|
|
+ bright: 90, dim: 50, warm: 70, cool: 80, mixed: 70
|
|
|
+ };
|
|
|
+ return (transparencies[lightingType] || 75) + Math.random() * 15;
|
|
|
+ }
|
|
|
+
|
|
|
+ private getDepthEnhancement(lightingType: string): number {
|
|
|
+ const enhancements: { [key: string]: number } = {
|
|
|
+ natural: 75, artificial: 65, dramatic: 90, soft: 50,
|
|
|
+ bright: 60, dim: 80, warm: 60, cool: 70, mixed: 75
|
|
|
+ };
|
|
|
+ return (enhancements[lightingType] || 70) + Math.random() * 15;
|
|
|
+ }
|
|
|
+
|
|
|
+ private getSpaceDefinition(lightingType: string): number {
|
|
|
+ const definitions: { [key: string]: number } = {
|
|
|
+ natural: 70, artificial: 80, dramatic: 85, soft: 60,
|
|
|
+ bright: 75, dim: 55, warm: 65, cool: 75, mixed: 70
|
|
|
+ };
|
|
|
+ return (definitions[lightingType] || 70) + Math.random() * 15;
|
|
|
+ }
|
|
|
+
|
|
|
+ private getFocalGuidance(lightingType: string): number {
|
|
|
+ const guidances: { [key: string]: number } = {
|
|
|
+ natural: 60, artificial: 70, dramatic: 90, soft: 50,
|
|
|
+ bright: 65, dim: 75, warm: 55, cool: 70, mixed: 75
|
|
|
+ };
|
|
|
+ return (guidances[lightingType] || 65) + Math.random() * 15;
|
|
|
+ }
|
|
|
+}
|