import { Injectable } from '@angular/core'; import { Observable, of } from 'rxjs'; // 灯光分析结果接口 export interface LightingAnalysisResult { lightSourceIdentification: LightSourceIdentification; illuminationAnalysis: IlluminationAnalysis; shadowAnalysis: ShadowAnalysis; ambientAnalysis: AmbientAnalysis; lightingRecommendations: string[]; } // 光源识别 export interface LightSourceIdentification { primarySources: Array<{ type: 'natural' | 'artificial' | 'mixed'; subtype: string; // 如:'sunlight', 'LED', 'fluorescent', 'incandescent', 'candle' position: { direction: 'top' | 'front' | 'back' | 'left' | 'right' | 'multiple'; angle: number; // 0-360度 distance: 'close' | 'medium' | 'far' | 'unknown'; }; intensity: number; // 0-100 confidence: number; // 0-100 }>; lightingSetup: { complexity: 'simple' | 'moderate' | 'complex' | 'professional'; sourceCount: number; dominantSource: string; lightingStyle: 'dramatic' | 'soft' | 'even' | 'accent' | 'task' | 'ambient'; }; } // 照明效果分析 export interface IlluminationAnalysis { brightness: { overall: number; // 0-100 distribution: 'even' | 'uneven' | 'gradient' | 'spotty'; dynamicRange: number; // 0-100 exposure: 'underexposed' | 'well-exposed' | 'overexposed' | 'mixed'; }; contrast: { level: number; // 0-100 type: 'low' | 'medium' | 'high' | 'extreme'; areas: { highlights: number; // 0-100 midtones: number; // 0-100 shadows: number; // 0-100 }; }; colorTemperature: { kelvin: number; // 色温值 warmth: 'very-warm' | 'warm' | 'neutral' | 'cool' | 'very-cool'; consistency: number; // 0-100 mixedLighting: boolean; }; lightQuality: { softness: number; // 0-100 (0=hard, 100=soft) diffusion: number; // 0-100 directionality: number; // 0-100 (0=omnidirectional, 100=highly directional) evenness: number; // 0-100 }; } // 阴影分析 export interface ShadowAnalysis { shadowPresence: { coverage: number; // 0-100 intensity: number; // 0-100 sharpness: 'very-soft' | 'soft' | 'medium' | 'sharp' | 'very-sharp'; definition: number; // 0-100 }; shadowCharacteristics: { direction: string; length: 'short' | 'medium' | 'long' | 'varied'; density: number; // 0-100 falloff: 'gradual' | 'medium' | 'abrupt'; }; shadowTypes: Array<{ type: 'cast' | 'form' | 'occlusion' | 'contact'; prominence: number; // 0-100 contribution: string; }>; dimensionalEffect: { depth: number; // 0-100 volume: number; // 0-100 threedimensionality: number; // 0-100 }; } // 环境光分析 export interface AmbientAnalysis { ambientLevel: { strength: number; // 0-100 uniformity: number; // 0-100 contribution: number; // 0-100 (相对于直接光的贡献) }; lightingMood: { primary: 'dramatic' | 'romantic' | 'energetic' | 'calm' | 'mysterious' | 'cheerful' | 'professional'; intensity: number; // 0-100 emotional_impact: string[]; }; atmosphericEffects: { haze: number; // 0-100 glare: number; // 0-100 reflections: number; // 0-100 transparency: number; // 0-100 }; spatialPerception: { depth_enhancement: number; // 0-100 space_definition: number; // 0-100 focal_guidance: number; // 0-100 }; } @Injectable({ providedIn: 'root' }) export class LightingAnalysisService { constructor() { } /** * 分析图片中的灯光效果 * @param imageFile 图片文件 */ analyzeImageLighting(imageFile: File): Observable { return of(this.simulateLightingAnalysis(imageFile)); } /** * 分析URL图片的灯光效果 * @param imageUrl 图片URL */ analyzeLightingFromUrl(imageUrl: string): Observable { return of(this.simulateLightingAnalysisFromUrl(imageUrl)); } /** * 模拟灯光分析 */ private simulateLightingAnalysis(imageFile: File): LightingAnalysisResult { const fileName = imageFile.name.toLowerCase(); return this.generateLightingAnalysis(fileName); } private simulateLightingAnalysisFromUrl(imageUrl: string): LightingAnalysisResult { const urlLower = imageUrl.toLowerCase(); return this.generateLightingAnalysis(urlLower); } private generateLightingAnalysis(context: string): LightingAnalysisResult { const lightingType = this.inferLightingType(context); return { lightSourceIdentification: this.generateLightSourceIdentification(lightingType, context), illuminationAnalysis: this.generateIlluminationAnalysis(lightingType, context), shadowAnalysis: this.generateShadowAnalysis(lightingType, context), ambientAnalysis: this.generateAmbientAnalysis(lightingType, context), lightingRecommendations: this.generateLightingRecommendations(lightingType, context) }; } private inferLightingType(context: string): string { if (context.includes('natural') || context.includes('sun') || context.includes('daylight')) return 'natural'; if (context.includes('artificial') || context.includes('led') || context.includes('lamp')) return 'artificial'; if (context.includes('dramatic') || context.includes('shadow')) return 'dramatic'; if (context.includes('soft') || context.includes('diffuse')) return 'soft'; if (context.includes('bright') || context.includes('high')) return 'bright'; if (context.includes('dim') || context.includes('low')) return 'dim'; if (context.includes('warm')) return 'warm'; if (context.includes('cool')) return 'cool'; return 'mixed'; // 默认混合光源 } private generateLightSourceIdentification(lightingType: string, context: string): LightSourceIdentification { const isNatural = lightingType === 'natural' || context.includes('outdoor'); const isComplex = context.includes('complex') || context.includes('multiple'); return { primarySources: this.generatePrimarySources(lightingType, isNatural, isComplex), lightingSetup: { complexity: isComplex ? 'complex' : this.getLightingComplexity(lightingType), sourceCount: isComplex ? 3 + Math.floor(Math.random() * 3) : this.getSourceCount(lightingType), dominantSource: this.getDominantSource(lightingType, isNatural), lightingStyle: this.getLightingStyle(lightingType) } }; } private generatePrimarySources(lightingType: string, isNatural: boolean, isComplex: boolean): any[] { const sources = []; if (isNatural) { sources.push({ type: 'natural', subtype: 'sunlight', position: { direction: 'top', angle: 45 + Math.random() * 90, distance: 'far' }, intensity: 70 + Math.random() * 25, confidence: 85 + Math.random() * 10 }); } else { sources.push({ type: 'artificial', subtype: this.getArtificialSubtype(lightingType), position: { direction: this.getLightDirection(lightingType), angle: Math.random() * 360, distance: this.getLightDistance(lightingType) }, intensity: this.getLightIntensity(lightingType), confidence: 80 + Math.random() * 15 }); } if (isComplex) { // 添加辅助光源 sources.push({ type: 'artificial', subtype: 'LED', position: { direction: 'front', angle: 30 + Math.random() * 60, distance: 'medium' }, intensity: 40 + Math.random() * 30, confidence: 70 + Math.random() * 20 }); } return sources; } private generateIlluminationAnalysis(lightingType: string, context: string): IlluminationAnalysis { const isBright = lightingType === 'bright' || context.includes('bright'); const isDim = lightingType === 'dim' || context.includes('dim'); const isWarm = lightingType === 'warm' || context.includes('warm'); const isCool = lightingType === 'cool' || context.includes('cool'); return { brightness: { overall: this.getBrightnessLevel(lightingType, isBright, isDim), distribution: this.getBrightnessDistribution(lightingType), dynamicRange: this.getDynamicRange(lightingType), exposure: this.getExposureLevel(lightingType, isBright, isDim) }, contrast: { level: this.getContrastLevel(lightingType), type: this.getContrastType(lightingType), areas: { highlights: this.getHighlights(lightingType), midtones: this.getMidtones(lightingType), shadows: this.getShadowsLevel(lightingType) } }, colorTemperature: { kelvin: this.getColorTemperature(lightingType, isWarm, isCool), warmth: this.getWarmthLevel(lightingType, isWarm, isCool), consistency: this.getTemperatureConsistency(lightingType), mixedLighting: lightingType === 'mixed' || context.includes('mixed') }, lightQuality: { softness: this.getLightSoftness(lightingType), diffusion: this.getLightDiffusion(lightingType), directionality: this.getLightDirectionality(lightingType), evenness: this.getLightEvenness(lightingType) } }; } private generateShadowAnalysis(lightingType: string, context: string): ShadowAnalysis { const isDramatic = lightingType === 'dramatic' || context.includes('dramatic'); const isSoft = lightingType === 'soft' || context.includes('soft'); return { shadowPresence: { coverage: this.getShadowCoverage(lightingType, isDramatic), intensity: this.getShadowIntensity(lightingType, isDramatic), sharpness: this.getShadowSharpness(lightingType, isSoft), definition: this.getShadowDefinition(lightingType) }, shadowCharacteristics: { direction: this.getShadowDirection(lightingType), length: this.getShadowLength(lightingType), density: this.getShadowDensity(lightingType), falloff: this.getShadowFalloff(lightingType, isSoft) }, shadowTypes: this.getShadowTypes(lightingType), dimensionalEffect: { depth: this.getDepthEffect(lightingType, isDramatic), volume: this.getVolumeEffect(lightingType), threedimensionality: this.get3DEffect(lightingType, isDramatic) } }; } private generateAmbientAnalysis(lightingType: string, context: string): AmbientAnalysis { return { ambientLevel: { strength: this.getAmbientStrength(lightingType), uniformity: this.getAmbientUniformity(lightingType), contribution: this.getAmbientContribution(lightingType) }, lightingMood: { primary: this.getLightingMood(lightingType, context), intensity: this.getMoodIntensity(lightingType), emotional_impact: this.getEmotionalImpact(lightingType, context) }, atmosphericEffects: { haze: this.getHazeLevel(lightingType, context), glare: this.getGlareLevel(lightingType), reflections: this.getReflectionLevel(lightingType, context), transparency: this.getTransparencyLevel(lightingType) }, spatialPerception: { depth_enhancement: this.getDepthEnhancement(lightingType), space_definition: this.getSpaceDefinition(lightingType), focal_guidance: this.getFocalGuidance(lightingType) } }; } private generateLightingRecommendations(lightingType: string, context: string): string[] { const recommendations = []; // 基于光照类型的建议 switch (lightingType) { case 'natural': recommendations.push('充分利用自然光的方向性和时间变化'); recommendations.push('考虑添加辅助人工光源平衡光照'); break; case 'artificial': recommendations.push('注意人工光源的色温一致性'); recommendations.push('避免过度依赖单一光源'); break; case 'dramatic': recommendations.push('保持强烈的明暗对比效果'); recommendations.push('注意阴影的艺术表现力'); break; case 'soft': recommendations.push('维持柔和均匀的光照效果'); recommendations.push('避免产生过强的阴影'); break; case 'bright': recommendations.push('控制过度曝光的风险'); recommendations.push('注意高光区域的细节保留'); break; case 'dim': recommendations.push('增强关键区域的照明'); recommendations.push('注意暗部细节的可见性'); break; } // 基于上下文的建议 if (context.includes('interior')) { recommendations.push('考虑室内空间的光照层次'); recommendations.push('注意光照对材质表现的影响'); } if (context.includes('portrait')) { recommendations.push('优化面部光照的均匀性'); recommendations.push('避免产生不利的阴影'); } if (context.includes('product')) { recommendations.push('确保产品细节的清晰展示'); recommendations.push('避免反光和眩光问题'); } return recommendations.length > 0 ? recommendations : ['保持光照设计的整体协调性']; } // 辅助方法实现 private getLightingComplexity(lightingType: string): 'simple' | 'moderate' | 'complex' | 'professional' { const complexities: { [key: string]: 'simple' | 'moderate' | 'complex' | 'professional' } = { natural: 'simple', artificial: 'moderate', dramatic: 'complex', soft: 'moderate', bright: 'simple', dim: 'moderate', warm: 'simple', cool: 'simple', mixed: 'complex' }; return complexities[lightingType] || 'moderate'; } private getSourceCount(lightingType: string): number { const counts: { [key: string]: number } = { natural: 1, artificial: 2, dramatic: 3, soft: 2, bright: 1, dim: 2, warm: 1, cool: 1, mixed: 3 }; return counts[lightingType] || 2; } private getDominantSource(lightingType: string, isNatural: boolean): string { if (isNatural) return 'sunlight'; const sources: { [key: string]: string } = { artificial: 'LED', dramatic: 'spotlight', soft: 'softbox', bright: 'floodlight', dim: 'ambient', warm: 'incandescent', cool: 'fluorescent', mixed: 'multiple' }; return sources[lightingType] || 'LED'; } private getLightingStyle(lightingType: string): 'dramatic' | 'soft' | 'even' | 'accent' | 'task' | 'ambient' { const styles: { [key: string]: 'dramatic' | 'soft' | 'even' | 'accent' | 'task' | 'ambient' } = { natural: 'even', artificial: 'task', dramatic: 'dramatic', soft: 'soft', bright: 'even', dim: 'ambient', warm: 'ambient', cool: 'task', mixed: 'accent' }; return styles[lightingType] || 'even'; } private getArtificialSubtype(lightingType: string): string { const subtypes: { [key: string]: string } = { artificial: 'LED', dramatic: 'spotlight', soft: 'softbox', bright: 'floodlight', dim: 'ambient', warm: 'incandescent', cool: 'fluorescent', mixed: 'LED' }; return subtypes[lightingType] || 'LED'; } private getLightDirection(lightingType: string): 'top' | 'front' | 'back' | 'left' | 'right' | 'multiple' { const directions: { [key: string]: 'top' | 'front' | 'back' | 'left' | 'right' | 'multiple' } = { natural: 'top', artificial: 'front', dramatic: 'left', soft: 'front', bright: 'top', dim: 'multiple', warm: 'front', cool: 'top', mixed: 'multiple' }; return directions[lightingType] || 'front'; } private getLightDistance(lightingType: string): 'close' | 'medium' | 'far' | 'unknown' { const distances: { [key: string]: 'close' | 'medium' | 'far' | 'unknown' } = { natural: 'far', artificial: 'medium', dramatic: 'close', soft: 'medium', bright: 'far', dim: 'close', warm: 'close', cool: 'medium', mixed: 'medium' }; return distances[lightingType] || 'medium'; } private getLightIntensity(lightingType: string): number { const intensities: { [key: string]: number } = { natural: 80, artificial: 70, dramatic: 85, soft: 60, bright: 90, dim: 30, warm: 65, cool: 75, mixed: 70 }; return (intensities[lightingType] || 70) + Math.random() * 15; } private getBrightnessLevel(lightingType: string, isBright: boolean, isDim: boolean): number { if (isBright) return 80 + Math.random() * 15; if (isDim) return 20 + Math.random() * 20; const levels: { [key: string]: number } = { natural: 75, artificial: 65, dramatic: 60, soft: 70, warm: 60, cool: 70, mixed: 65 }; return (levels[lightingType] || 65) + Math.random() * 15; } private getBrightnessDistribution(lightingType: string): 'even' | 'uneven' | 'gradient' | 'spotty' { const distributions: { [key: string]: 'even' | 'uneven' | 'gradient' | 'spotty' } = { natural: 'gradient', artificial: 'even', dramatic: 'uneven', soft: 'even', bright: 'even', dim: 'uneven', warm: 'gradient', cool: 'even', mixed: 'spotty' }; return distributions[lightingType] || 'even'; } private getDynamicRange(lightingType: string): number { const ranges: { [key: string]: number } = { natural: 85, artificial: 70, dramatic: 90, soft: 60, bright: 75, dim: 80, warm: 70, cool: 75, mixed: 85 }; return (ranges[lightingType] || 75) + Math.random() * 10; } private getExposureLevel(lightingType: string, isBright: boolean, isDim: boolean): 'underexposed' | 'well-exposed' | 'overexposed' | 'mixed' { if (isBright) return 'overexposed'; if (isDim) return 'underexposed'; const exposures: { [key: string]: 'underexposed' | 'well-exposed' | 'overexposed' | 'mixed' } = { natural: 'well-exposed', artificial: 'well-exposed', dramatic: 'mixed', soft: 'well-exposed', warm: 'well-exposed', cool: 'well-exposed', mixed: 'mixed' }; return exposures[lightingType] || 'well-exposed'; } private getContrastLevel(lightingType: string): number { const contrasts: { [key: string]: number } = { natural: 70, artificial: 60, dramatic: 90, soft: 40, bright: 65, dim: 75, warm: 55, cool: 65, mixed: 80 }; return (contrasts[lightingType] || 65) + Math.random() * 15; } private getContrastType(lightingType: string): 'low' | 'medium' | 'high' | 'extreme' { const types: { [key: string]: 'low' | 'medium' | 'high' | 'extreme' } = { natural: 'medium', artificial: 'medium', dramatic: 'extreme', soft: 'low', bright: 'medium', dim: 'high', warm: 'low', cool: 'medium', mixed: 'high' }; return types[lightingType] || 'medium'; } private getHighlights(lightingType: string): number { const highlights: { [key: string]: number } = { natural: 80, artificial: 70, dramatic: 85, soft: 60, bright: 90, dim: 40, warm: 65, cool: 75, mixed: 75 }; return (highlights[lightingType] || 70) + Math.random() * 15; } private getMidtones(lightingType: string): number { const midtones: { [key: string]: number } = { natural: 60, artificial: 65, dramatic: 50, soft: 70, bright: 55, dim: 45, warm: 65, cool: 60, mixed: 60 }; return (midtones[lightingType] || 60) + Math.random() * 15; } private getShadowsLevel(lightingType: string): number { const shadows: { [key: string]: number } = { natural: 40, artificial: 45, dramatic: 20, soft: 55, bright: 35, dim: 65, warm: 50, cool: 40, mixed: 45 }; return (shadows[lightingType] || 45) + Math.random() * 15; } private getColorTemperature(lightingType: string, isWarm: boolean, isCool: boolean): number { if (isWarm) return 2700 + Math.random() * 500; if (isCool) return 5500 + Math.random() * 1000; const temperatures: { [key: string]: number } = { natural: 5500, artificial: 4000, dramatic: 3200, soft: 4500, bright: 5000, dim: 3000, mixed: 4200 }; return temperatures[lightingType] || 4000; } private getWarmthLevel(lightingType: string, isWarm: boolean, isCool: boolean): 'very-warm' | 'warm' | 'neutral' | 'cool' | 'very-cool' { if (isWarm) return 'warm'; if (isCool) return 'cool'; const warmths: { [key: string]: 'very-warm' | 'warm' | 'neutral' | 'cool' | 'very-cool' } = { natural: 'neutral', artificial: 'neutral', dramatic: 'warm', soft: 'warm', bright: 'cool', dim: 'warm', mixed: 'neutral' }; return warmths[lightingType] || 'neutral'; } private getTemperatureConsistency(lightingType: string): number { const consistencies: { [key: string]: number } = { natural: 90, artificial: 85, dramatic: 70, soft: 80, bright: 85, dim: 75, warm: 90, cool: 85, mixed: 60 }; return (consistencies[lightingType] || 80) + Math.random() * 10; } private getLightSoftness(lightingType: string): number { const softnesses: { [key: string]: number } = { natural: 70, artificial: 60, dramatic: 30, soft: 90, bright: 50, dim: 80, warm: 75, cool: 55, mixed: 65 }; return (softnesses[lightingType] || 65) + Math.random() * 15; } private getLightDiffusion(lightingType: string): number { const diffusions: { [key: string]: number } = { natural: 75, artificial: 65, dramatic: 40, soft: 85, bright: 60, dim: 70, warm: 70, cool: 60, mixed: 70 }; return (diffusions[lightingType] || 65) + Math.random() * 15; } private getLightDirectionality(lightingType: string): number { const directionalities: { [key: string]: number } = { natural: 80, artificial: 70, dramatic: 90, soft: 40, bright: 75, dim: 50, warm: 60, cool: 70, mixed: 60 }; return (directionalities[lightingType] || 65) + Math.random() * 15; } private getLightEvenness(lightingType: string): number { const evennesses: { [key: string]: number } = { natural: 60, artificial: 75, dramatic: 30, soft: 85, bright: 80, dim: 50, warm: 70, cool: 75, mixed: 55 }; return (evennesses[lightingType] || 65) + Math.random() * 15; } private getShadowCoverage(lightingType: string, isDramatic: boolean): number { if (isDramatic) return 60 + Math.random() * 30; const coverages: { [key: string]: number } = { natural: 50, artificial: 40, soft: 25, bright: 30, dim: 70, warm: 45, cool: 35, mixed: 50 }; return (coverages[lightingType] || 45) + Math.random() * 20; } private getShadowIntensity(lightingType: string, isDramatic: boolean): number { if (isDramatic) return 75 + Math.random() * 20; const intensities: { [key: string]: number } = { natural: 60, artificial: 50, soft: 30, bright: 45, dim: 65, warm: 40, cool: 55, mixed: 55 }; return (intensities[lightingType] || 50) + Math.random() * 20; } private getShadowSharpness(lightingType: string, isSoft: boolean): 'very-soft' | 'soft' | 'medium' | 'sharp' | 'very-sharp' { if (isSoft) return 'soft'; const sharpnesses: { [key: string]: 'very-soft' | 'soft' | 'medium' | 'sharp' | 'very-sharp' } = { natural: 'medium', artificial: 'medium', dramatic: 'sharp', bright: 'sharp', dim: 'soft', warm: 'soft', cool: 'medium', mixed: 'medium' }; return sharpnesses[lightingType] || 'medium'; } private getShadowDefinition(lightingType: string): number { const definitions: { [key: string]: number } = { natural: 70, artificial: 65, dramatic: 85, soft: 40, bright: 75, dim: 55, warm: 50, cool: 70, mixed: 60 }; return (definitions[lightingType] || 60) + Math.random() * 15; } private getShadowDirection(lightingType: string): string { const directions = ['左下', '右下', '正下', '左侧', '右侧', '多方向']; return directions[Math.floor(Math.random() * directions.length)]; } private getShadowLength(lightingType: string): 'short' | 'medium' | 'long' | 'varied' { const lengths: { [key: string]: 'short' | 'medium' | 'long' | 'varied' } = { natural: 'medium', artificial: 'short', dramatic: 'long', soft: 'short', bright: 'short', dim: 'medium', warm: 'medium', cool: 'short', mixed: 'varied' }; return lengths[lightingType] || 'medium'; } private getShadowDensity(lightingType: string): number { const densities: { [key: string]: number } = { natural: 60, artificial: 55, dramatic: 80, soft: 35, bright: 45, dim: 70, warm: 50, cool: 60, mixed: 60 }; return (densities[lightingType] || 55) + Math.random() * 20; } private getShadowFalloff(lightingType: string, isSoft: boolean): 'gradual' | 'medium' | 'abrupt' { if (isSoft) return 'gradual'; const falloffs: { [key: string]: 'gradual' | 'medium' | 'abrupt' } = { natural: 'gradual', artificial: 'medium', dramatic: 'abrupt', bright: 'medium', dim: 'gradual', warm: 'gradual', cool: 'medium', mixed: 'medium' }; return falloffs[lightingType] || 'medium'; } private getShadowTypes(lightingType: string): Array<{type: 'cast' | 'form' | 'occlusion' | 'contact', prominence: number, contribution: string}> { const types: Array<{type: 'cast' | 'form' | 'occlusion' | 'contact', prominence: number, contribution: string}> = [ { type: 'cast', prominence: 70 + Math.random() * 25, contribution: '主要阴影效果' }, { type: 'form', prominence: 50 + Math.random() * 30, contribution: '形体塑造' } ]; if (lightingType === 'dramatic') { types.push({ type: 'occlusion', prominence: 60 + Math.random() * 30, contribution: '遮挡阴影' }); } types.push({ type: 'contact', prominence: 40 + Math.random() * 20, contribution: '接触阴影' }); return types; } private getDepthEffect(lightingType: string, isDramatic: boolean): number { if (isDramatic) return 80 + Math.random() * 15; const depths: { [key: string]: number } = { natural: 70, artificial: 60, soft: 45, bright: 55, dim: 75, warm: 60, cool: 65, mixed: 65 }; return (depths[lightingType] || 60) + Math.random() * 20; } private getVolumeEffect(lightingType: string): number { const volumes: { [key: string]: number } = { natural: 65, artificial: 55, dramatic: 85, soft: 40, bright: 50, dim: 70, warm: 55, cool: 60, mixed: 60 }; return (volumes[lightingType] || 60) + Math.random() * 20; } private get3DEffect(lightingType: string, isDramatic: boolean): number { if (isDramatic) return 85 + Math.random() * 10; const effects: { [key: string]: number } = { natural: 75, artificial: 65, soft: 45, bright: 60, dim: 70, warm: 60, cool: 70, mixed: 70 }; return (effects[lightingType] || 65) + Math.random() * 20; } private getAmbientStrength(lightingType: string): number { const strengths: { [key: string]: number } = { natural: 70, artificial: 60, dramatic: 40, soft: 80, bright: 65, dim: 85, warm: 75, cool: 55, mixed: 65 }; return (strengths[lightingType] || 65) + Math.random() * 15; } private getAmbientUniformity(lightingType: string): number { const uniformities: { [key: string]: number } = { natural: 60, artificial: 75, dramatic: 30, soft: 85, bright: 70, dim: 50, warm: 70, cool: 75, mixed: 55 }; return (uniformities[lightingType] || 65) + Math.random() * 15; } private getAmbientContribution(lightingType: string): number { const contributions: { [key: string]: number } = { natural: 40, artificial: 50, dramatic: 25, soft: 70, bright: 35, dim: 80, warm: 60, cool: 45, mixed: 55 }; return (contributions[lightingType] || 50) + Math.random() * 20; } private getLightingMood(lightingType: string, context: string): 'dramatic' | 'romantic' | 'energetic' | 'calm' | 'mysterious' | 'cheerful' | 'professional' { if (context.includes('romantic')) return 'romantic'; if (context.includes('energetic')) return 'energetic'; if (context.includes('calm')) return 'calm'; if (context.includes('mysterious')) return 'mysterious'; if (context.includes('cheerful')) return 'cheerful'; if (context.includes('professional')) return 'professional'; const moods: { [key: string]: 'dramatic' | 'romantic' | 'energetic' | 'calm' | 'mysterious' | 'cheerful' | 'professional' } = { natural: 'cheerful', artificial: 'professional', dramatic: 'dramatic', soft: 'romantic', bright: 'energetic', dim: 'mysterious', warm: 'calm', cool: 'professional', mixed: 'energetic' }; return moods[lightingType] || 'calm'; } private getMoodIntensity(lightingType: string): number { const intensities: { [key: string]: number } = { natural: 70, artificial: 60, dramatic: 90, soft: 75, bright: 80, dim: 85, warm: 70, cool: 65, mixed: 75 }; return (intensities[lightingType] || 70) + Math.random() * 15; } private getEmotionalImpact(lightingType: string, context: string): string[] { const impacts: { [key: string]: string[] } = { natural: ['自然', '舒适', '健康'], artificial: ['现代', '功能性', '可控'], dramatic: ['戏剧性', '强烈', '艺术感'], soft: ['温柔', '浪漫', '舒缓'], bright: ['活力', '清晰', '积极'], dim: ['神秘', '私密', '放松'], warm: ['温暖', '舒适', '亲密'], cool: ['清爽', '专业', '现代'], mixed: ['丰富', '层次', '复杂'] }; return impacts[lightingType] || ['平衡', '和谐']; } private getHazeLevel(lightingType: string, context: string): number { const base = context.includes('haze') || context.includes('fog') ? 60 : 20; return base + Math.random() * 30; } private getGlareLevel(lightingType: string): number { const glares: { [key: string]: number } = { natural: 30, artificial: 25, dramatic: 40, soft: 10, bright: 60, dim: 5, warm: 15, cool: 35, mixed: 30 }; return (glares[lightingType] || 25) + Math.random() * 20; } private getReflectionLevel(lightingType: string, context: string): number { const base = context.includes('reflection') || context.includes('mirror') ? 70 : 30; return base + Math.random() * 25; } private getTransparencyLevel(lightingType: string): number { const transparencies: { [key: string]: number } = { natural: 85, artificial: 75, dramatic: 60, soft: 80, bright: 90, dim: 50, warm: 70, cool: 80, mixed: 70 }; return (transparencies[lightingType] || 75) + Math.random() * 15; } private getDepthEnhancement(lightingType: string): number { const enhancements: { [key: string]: number } = { natural: 75, artificial: 65, dramatic: 90, soft: 50, bright: 60, dim: 80, warm: 60, cool: 70, mixed: 75 }; return (enhancements[lightingType] || 70) + Math.random() * 15; } private getSpaceDefinition(lightingType: string): number { const definitions: { [key: string]: number } = { natural: 70, artificial: 80, dramatic: 85, soft: 60, bright: 75, dim: 55, warm: 65, cool: 75, mixed: 70 }; return (definitions[lightingType] || 70) + Math.random() * 15; } private getFocalGuidance(lightingType: string): number { const guidances: { [key: string]: number } = { natural: 60, artificial: 70, dramatic: 90, soft: 50, bright: 65, dim: 75, warm: 55, cool: 70, mixed: 75 }; return (guidances[lightingType] || 65) + Math.random() * 15; } }